Direct ports from PS4/Xbox One to Nintendo Switch could not be possible, according to former Ubisoft Developer
With the various rumor which follow one another in respect of Nintendo Switch, there are many opinions, and often conflicting, circulating these days. Even Sebastian Aaltonen, a former senior rendering lead at Ubisoft and co-founder of Second Order LTD, wanted to have his say on the hybrid console of Nintendo, expressing the truth in terms not very optimistic about it.
Sebastian Aaltonen, former senior rendering lead at Ubisoft and co-founder of Second Order LTD, wrote on the Beyond 3D forum that direct ports from the current consoles to Nintendo Switch may not be possible.
“Around 50% of modern game engine frame time goes to running compute shaders (lighting, post processing, AA, AO, reflections, etc). Maxwell’s tiled rasterizer has zero impact on compute shaders. 25.6 GB/s is pretty low as everybody knows that 68 GB/s of Xbox One isn’t that great either. ESRAM is needed to reach good performance. But I am talking about the POV of down porting current gen games to Switch. Switch certainly fares well against last gen consoles, and Maxwell’s tiled rasterizer would certainly help older pixel + vertex shader based renderers. Too bad last gen consoles already got their last big AAA releases year ago. Easy ports between Xbox 360 and Switch are not available anymore. Xbox One is a significantly faster hardware. Straightforward code port is not possible. Content also needs to be simplified,” Sebastian Aaltonen explained.
A strong hold of the stand, but remember that these are only rumors suggesting that Nintendo Switch will use the architecture of Maxwell. We will have to wait for sometime until Nintendo finally reveals its cards on 13 January event.
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