2014年1月12日 星期日

【情報】DF: 秘密的開發者: WII U 的內幕

http://forum.gamer.com.tw/C.php?bsn=60001&snA=30182&tnum=2

http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story

By The Secret Developers Published Saturday, 11 January 2014
The Secret Developers is Digital Foundry's occasional series where game-makers come forward to talk with us - and you - about topics they are passionate about, or in the case of this article, to give you the inside story behind a particular hot topic. As the future of the Wii U looks uncertain in the face of the successful launches for both Xbox One and PlayStation 4, this "warts and all" tale from a respected third-party creator gives you some idea of how Nintendo handled the transition to the high-definition gaming era, and the challenges developers faced in bringing their games to the Wii U platform.


全文太長了、不過基本上是一個大宗的第三方開發者提供自己開發WIIU的故事

截出幾個比較令人驚訝的部分

第一個
After about a week of chasing we heard back from the support team that they had received an answer from Japan, which they emailed to us. The reply was in the form of a few sentences of very broken English that didn't really answer the question that we had asked in the first place. So we went back to them asking for clarification, which took another week or so to come back. After the second delay we asked why it was taking to long for replies to come back from Japan, were they very busy? The local support team said no, it's just that any questions had to be sent off for translation into Japanese, then sent to the developers, who replied and then the replies were translated back to English and sent back to us. With timezone differences and the delay in translating, this usually took a week !

第三方開發者問任天堂Support 問題的時候、回應得花一個禮拜
原因是他們的支援人員得先把問題送去給翻譯、
翻譯完畢之後送給日本那邊的工程師、回答後再送給翻譯翻譯回去英文、
最後才到開發者們的手中。

蠻誇張的



第二個
This was surprising to hear, as we would have thought that they had plenty of time to work on these features as it had been announced months before, so we probed a little deeper and asked how certain scenarios might work with the Mii friends and networking, all the time referencing how Xbox Live and PSN achieve the same thing. At some point in this conversation we were informed that it was no good referencing Live and PSN as nobody in their development teams used those systems (!) so could we provide more detailed explanations for them?

當開發者們再導入WIIU新的網路系統的時候、他們再問一些狀況下Mii 跟網路會怎麼運作。
在這之中開發者們拿了Live 跟 PSN怎麼作類似的事情的來作參考來跟任天堂的開發團隊溝通。
會議中後來他們被告知拿Live 跟PSN 來作參考沒有用、因為任天堂裡面的開發團隊沒有人用過Live 以及PSN 服務、所以能不能給他們更多細節。

..... 有一句話叫知己知彼、(略

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